It’s worse than we thought! Celerity got expensive!
Not all vampires are slow, meticulous creatures. When needed, some vampires can move fast — really fast. Celerity allows Assamites, Brujah, and Toreadors to move with astonishing swiftness, becoming practically a blur. The Assamites use their speed in conjunction with stealth to strike quickly and viciously from the shadows before they are noticed. Brujah, on the other hand, simply like the edge that the power gives them against overwhelming odds. The Toreador are more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push
to complete a masterpiece on time, but they can be as quick to draw blood as any assassin or punk when angered.
System: Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond her normal Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn), and extra actions occur at the end of the turn (the vampire’s regular action still takes place per her initiative roll).
Normally, a character without Celerity must divide their dice if she wants to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate
action. Extra actions gained through Celerity may not in turn be split into multiple actions, however. – Page 142, V20
My take away: Celerity allows you to add extra dice to your Dexterity, or extra actions if you expend blood. The extra actions must be declared in advance, just like any other multiple actions, they may not be split into multiple actions on their own (see Multiple Actions), and each additional action must be a physical action. Also, each point of Celerity used for multiple actions requires the expenditure of One Blood per action, per turn of combat. This usage of blood does not count toward a Vampires’ normal generational limit on blood pool usage per turn.
You may ask:
- So if I want to use two Celerity for two additional actions, how much does it cost me in blood? Two blood per turn you wish to use those actions.
- Also when do I need to declare Celerity use? You need to declare during the deceleration phase in initiative, after everyone has declared their ‘normal’ actions.
What we misunderstood: We’ve been continuing to mix up the many versions of how Celerity has worked over the years, mainly focused on the amount of blood and the rate at which it must be spent. The wording on the V20 book could have been a little clearer, but I’ve checked a few reputable sources after rereading this today, and the ‘new’ cost of 1BP per Celerity Dot per turn is the widely accepted interpretation.