CbN – Quick Glimpse – Changes in Elysium

On the fifteenth of June 1993, the following message is read aloud in the local Elysium by the most senior member of Clan Tremere in the cities of; Las Vegas, Dallas, Atlanta, Washington DC, Baltimore, Halifax, Ottawa, Edinburgh, Paris, Bordeaux, Lyon, Marseilles, Vienna, Brussels, Perth, and Sydney. Word then spreads quickly among political circles. 
Let it be-known, forthwith and hereafter, that the Regent DuSable, in consultation with the Primogen of Chicago have formalized the policy and location of Elysium within Chicago.
 
In enforcement of the traditions, the following sites are forever declared Elysium. At all times, these sites are sacrosanct, whether scheduled for court or naught.
  • Art Institute of Chicago
  • Central Library
  • Civic Opera House
The Primogen shall meet monthly, or as needed, upon the last day of the month. In addition, open Court will be held on the first, and fifteenth day of each month, following this rotation:
  • Art Institute of Chicago; January, April, July, October
  • Central Library; February, May, August, November
  • Civic Opera House; March, June, September, December
We continue to hold the rules set out by the former Prince in the highest regard;
 
  1. On pain of a Blood Hunt, no violence is permitted on the premises against Kindred, kine, or physical objects.
  2. The Elysium is to be considered neutral ground. No conflict of any sort between Kindred may be carried onto its sacred ground.
  3. Access shall not be limited; all Cainites are welcome.
  4. One should not attract attention us one leaves and enters Elysium.
Furthermore, the following sites which were once used as Elysium have been ceded as Domain to the Clan Toreador. for their safekeeping and loyal service:
  • Chicago Academy of Science
  • Chicago Historical Society
  • Freeport Art Museum
  • Martin D’Arcy Gallery of Art
  • Museum of Contemporary Art
  • Terra Museum of American Art

CbN – Quick Glimpse – Longewala Textiles

With an accent most associated with the British aristocracy, the receptionist answered the phone. “Good Evening, Longewala Textiles, to who may I direct your call?” While listening to the caller, the process of tracing the call began without a sound.

“Of course. I would be very pleased to book an appointment with our Vice President of Sales if that would be suitable.” She paused, and waited patiently for an answer. “Very good then Sir, when would be best for the demonstration?”
“Very good Sir. June seventeenth. Would 1 AM local, at Chicago’s Navy Pier, be acceptable for a product review…” She frowned at being cut off so, but she remained stoic and carried on.
“Yes Sir, we will know your client by a red tie. On behalf of the Longewala Textiles Family, I thank you for the oper.*click*..tunity.” The receptionist gave a slight sigh as the line went dead mid-sentence. “No manners, those bloody Americans.”
She then began to make the arrangements for a ‘product demonstration’ with her employer.

 

CbN – Quick Glimpse – Late May, 1993

“When you think of power you most likely envision money, underlings and guns. If that is the case, forget what you think you know, as you are sad sad little childer. Run home to your Masters if you think this. Go …GO!”
 
The speaker leaped onto the hood of one of the many junked cars that surrounded the group. “Power” he continued “is something that we’re denied by the those bastards in Chicago!” A smattering of enthusiastic replies began to come back from the crowd. This would take more than words. Using the powers granted to his potent generation, the speaker attempted to influence them with his Presence.
 
“Power, is the ability to say NO! Power is the ability to shrug off the commands of your Sire!” The speaker saw that his power was working and that this message touched upon a chord with some of the youngest in the crowd. He focused on that point, the irony not lost upon him. “The Blood protects them, it insulates them. The power, IT IS IN THE BLOOD!”
 
The agreement of the crowd took many forms. Over time, two main camps formed. Some howled for the blood of their Sires, while others demanded that they establish a second free state, here or in Gary. The two groups split slightly, with the would be diaberlists taking up position on one side of the junkyard.
 
By watching and feeling the crowd, the Anarch Speaker identified the most hesitant members in the crowd. “Dammit, none of them look right. Nonetheless…” he thought to himself. “THERE” he yelled as he pointed a hand that looked too young “THAT KINDRED WITH THE BANDANNA! I SENSE IT, SHE IS A SPY…SHE…”
 
He never even had a chance to finish before the crowd fell upon her. This happened more quickly than he had seen in either Joliet or Gary. Black veins seemed to be in fashion this spring.

CbN – Quick Glimpse – Down South

18 MAY 93
02:20
 
Diego pressed the intercom; “Disculpe Maestro, but your ship docked twenty minutes ago. Refueling has commenced.” There was no reply, but Diego knew better than to repeat the information. To his eyes, El Maestro missed nothing.
 
It had been a whirlwind journey so far. The Citation had touched down in San Antonio less than an hour before. The meeting that followed was so short, he hadn’t been able to finish his Marlbro. Diego mused to himself “We’ve three hours until we’re aboard, then I can relax.” Until then, Diego would remain ill at ease.This is not how he liked to protect his grandsire.

  
The Loomis truck, didn’t have the speed or maneuverability that he preferred, and he didn’t give a damn about the armor. Even that puta Miguel, could rip through it if needed. The best part about the truck was it’s markings. They made it easy for the masses to explain away the Ranger escort.

Click, Click, Bang in Vampire

It seems to me that as I enjoy this week of vacation, I must blog a bit. Tonight I shall submit a few words (to be honest, it will be mainly numbers) on Firearms in Vampire 20th.

At the moment, this information pertains to my Chicago by Night (set in the early 90’s) but it may spread to any other V20 games I do in the future. I’ll be using a number of resources for this post, but mainly I will be drawing from the Vampire the 20th and World of Darkness Combat!

V20 is the more recent book and it helped simply the material presented in WoD Combat (and other books). Nonetheless, I wanted to list a few more options for the sake of flavor, and to show that there was/is a decent variety of guns out there.

  • Light Revolvers
    • Common Stats: Damage 4, Range 12, Rate 3, Conceal in a Pocket
      • .38 Special
      • Dan Wesson Model 15 .357
      • S&W Model 19
  • Heavy Revolvers
    • Common Stats: Damage 6, Range 25, Rate 4, Conceal in a Jacket
      • Colt .45 Peacekeeper
      • Desert Eagle/Long Colt .44
      • Ruger Redhawk .44
      • S&W .44
  • Automatic Light Pistols
    • Common Stats: Damage 4, Range 25, Rate 4, Conceal in a Pocket
      • Beretta 9mm
      • Colt Challenger .22
      • Detonics 9
      • Glock17 9mm
      • SIG-Sauer P220
      • Walther PPK .380
  • Automatic Heavy Pistols
    • Common Stats: Damage 5, Range 25, Rate 4, Conceal in a Jacket
      • Automag .50
      • Browning Hi-Power 9mm
      • Colt 1911 .45
      • IMI Desert Eagle .44
  • Manual Shotguns
    • Common Stats: Damage 8, Range 20, Rate varies, Conceal in a Trenchcoat
      • Double Barrel, Rate 2
      • Sawnoff Double Barrel, Range 10, Rate 2
      • Single Barrel
      • Mossberg 500 Pump, Rate 2
      • Remington 870 Pump, Rate 2
  • Automatic Shotguns
    • Common Stats: Damage 8, Range 20, Rate 3, Conceal in a Trenchcoat
      • Browning Auto-5
      • Franchi SPAS-12
      • High Standard Model 10
  • Rifles
    • Common Stats: Damage varies, Range varies, Rate 3, No Concealment
      • Others, Damage 8, Range 200
      • Sniper Rifle, Damage 8, Range 500
  • Machine Guns & Assault Rifles
    • Common Stats: Damage Varies, Range Varies, Rate 3, Conceal Varies
      • AK-47, Damage 7, Range 150, Rate 3, Conceal Trenchcoat
      • Beretta PM12S, Damage 4, Range 20, Rate 3, Conceal Trenchcoat
      • H&K94, Damage 4, Range 20, Rate 3, Conceal Jacket
      • H&K MP5, Damage 6, Range 35, Rate 5, Conceal Jacket
      • Micro-UZI, Damage 4, Range 10, Rate 3, Conceal Pocket
      • M16, Damage 7, Range 150, Rate 3, Conceal Trenchcoat
      • MAC 10, Damage 4, Range 20, Rate 3, Conceal Jacket
      • UZI, Damage 4, Range 20, Rate 5, Conceal Jacket

CbN – Quick Glimpse – May 18th

At forty six minutes after one AM, and without notice to the world above, gloved hands turned a large valve. The effort only stopped when the valve wheel broke from the stem, closing the pipe where it entered the wall. A cast iron wheel in hand, a shadowy form darted into the pressing confines of the tunnels.
 
On the other side of the same wall, a different scene played out. Mounted on each of the supporting pillars, were small rectangular bundles. One by one, the single light on each went from a solid green to an angry flashing red. Thirteen seconds later, in synchronized order, brief fireballs erupted throughout the barren basement.
 
Sprinkler heads burst throughout the room. The sprinkler system poured it’s contents onto the floor. Without a functional connection to the city main, the system drained itself in record time.
 
Exactly one hundred and forty six seconds after the fireballs had erupted in the basement, the ground floor rocked. A series of similar fireballs blossomed in the ground floor of the newly renovated club.
 
Away from the expanding inferno, beneath murky waters, a form was stirred from it’s slumber.

Celerity RAW

It’s worse than we thought! Celerity got expensive!

Celerity

Not all vampires are slow, meticulous creatures. When needed, some vampires can move fast — really fast. Celerity allows Assamites, Brujah, and Toreadors to move with astonishing swiftness, becoming practically a blur. The Assamites use their speed in conjunction with stealth to strike quickly and viciously from the shadows before they are noticed. Brujah, on the other hand, simply like the edge that the power gives them against overwhelming odds. The Toreador are more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push
to complete a masterpiece on time, but they can be as quick to draw blood as any assassin or punk when angered.

System: Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond her normal Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn), and extra actions occur at the end of the turn (the vampire’s regular action still takes place per her initiative roll).

Normally, a character without Celerity must divide their dice if she wants to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate
action. Extra actions gained through Celerity may not in turn be split into multiple actions, however. – Page 142, V20

My take away: Celerity allows you to add extra dice to your Dexterity, or extra actions if you expend blood. The extra actions must be declared in advance, just like any other multiple actions, they may not be split into multiple actions on their own (see Multiple Actions), and each additional action must be a physical action. Also, each point of Celerity used for multiple actions requires the expenditure of One Blood per action, per turn of combat. This usage of blood does not count toward a Vampires’ normal generational limit on blood pool usage per turn.

You may ask:

  • So if I want to use two Celerity for two additional actions, how much does it cost me in blood? Two blood per turn you wish to use those actions.
  • Also when do I need to declare Celerity use? You need to declare during the deceleration phase in initiative, after everyone has declared their ‘normal’ actions.

What we misunderstood: We’ve been continuing to mix up the many versions of how Celerity has worked over the years, mainly focused on the amount of blood and the rate at which it must be spent. The wording on the V20 book could have been a little clearer, but I’ve checked a few reputable sources after rereading this today, and the ‘new’ cost of 1BP per Celerity Dot per turn is the widely accepted interpretation.